CS2 to Valorant sensitivity converter
Valorant sensitivity = CS2 sensitivity × 0.3143. That keeps the same mouse distance for a 360° turn, at the same DPI.
Convert
Sensitivity in Valorant
0.471
Same feel in every game
| Game | Sens at 800 DPI | Yaw |
|---|---|---|
| Counter-Strike 2 | 1.5 | |
| Valorant | 0.471 | |
| Overwatch 2 | 5 | |
| Apex Legends | 1.5 | |
| Call of Duty (MW 2019 and later) | 5 | |
| Team Fortress 2 | 1.5 |
cm / 360°
34.6cm
CS2 eDPI
1200
Hipfire only. The 360 distance matches exactly; field of view and scoped multipliers still differ between games, so give it a few sessions.
CS2 to Valorant reference table
Same DPI in both games. Values rounded to three decimals.
| CS2 sensitivity | Valorant sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.251 | 64.9 |
| 1 | 0.314 | 52.0 |
| 1.25 | 0.393 | 41.6 |
| 1.5 | 0.471 | 34.6 |
| 1.75 | 0.55 | 29.7 |
| 2 | 0.629 | 26.0 |
| 2.5 | 0.786 | 20.8 |
| 3 | 0.943 | 17.3 |
CS2 to Valorant: questions
How do I convert CS2 sensitivity to Valorant?
Multiply your CS2 sensitivity by 0.3143 (0.022 ÷ 0.07, the degrees each game turns per mouse count). For example, 1.5 in CS2 is 0.471 in Valorant at the same DPI.
Does changing DPI change the result?
Only if you change DPI between games. Keep the same DPI and the multiplier above is all you need. If you also switch DPI, set "New DPI" in the converter and it adjusts the sensitivity so the cm/360 stays identical.
Why does Valorant still feel different after converting?
The distance for a full turn matches, but field of view differs between games, which changes how fast the picture appears to move. Scoped or ADS sensitivity is also separate. Play a few sessions before adjusting by small steps.