Call of Duty to CS2 sensitivity converter
CS2 sensitivity = Call of Duty sensitivity × 0.3. That keeps the same mouse distance for a 360° turn, at the same DPI.
Convert
Sensitivity in Counter-Strike 2
1.35
Same feel in every game
| Game | Sens at 800 DPI | Yaw |
|---|---|---|
| Counter-Strike 2 | 1.35 | |
| Valorant | 0.424 | |
| Overwatch 2 | 4.5 | |
| Apex Legends | 1.35 | |
| Call of Duty (MW 2019 and later) | 4.5 | |
| Team Fortress 2 | 1.35 |
cm / 360°
38.5cm
CS2 eDPI
1080
Paste in the CS2 console1 command
sensitivity "1.35"Hipfire only. The 360 distance matches exactly; field of view and scoped multipliers still differ between games, so give it a few sessions.
Call of Duty to CS2 reference table
Same DPI in both games. Values rounded to three decimals.
| Call of Duty sensitivity | CS2 sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 3 | 0.9 | 57.7 |
| 3.5 | 1.05 | 49.5 |
| 4 | 1.2 | 43.3 |
| 4.5 | 1.35 | 38.5 |
| 5 | 1.5 | 34.6 |
| 6 | 1.8 | 28.9 |
| 7 | 2.1 | 24.7 |
| 8 | 2.4 | 21.6 |
Call of Duty to CS2: questions
How do I convert Call of Duty sensitivity to CS2?
Multiply your Call of Duty sensitivity by 0.3 (0.0066 ÷ 0.022, the degrees each game turns per mouse count). For example, 4.5 in Call of Duty is 1.35 in CS2 at the same DPI.
Does changing DPI change the result?
Only if you change DPI between games. Keep the same DPI and the multiplier above is all you need. If you also switch DPI, set "New DPI" in the converter and it adjusts the sensitivity so the cm/360 stays identical.
Why does CS2 still feel different after converting?
The distance for a full turn matches, but field of view differs between games, which changes how fast the picture appears to move. Scoped or ADS sensitivity is also separate. Play a few sessions before adjusting by small steps.